
I've mentioned before that I always found it a huge mystery why I didn't hate Kingdom Hearts, but this game did the best job yet of solving the paradox by just making me hate it after all. The series started off as a Disney-nostalgia-laden action RPG, but has now fully embraced the oncoming tidal wave of Hot Topic-ness that's been threatening to overtake it since around the time that the concept of Nobodies was introduced (sort of half-there poor photocopies of people that are created when they're turned into a Heartless or something). This time around, you star as Roxas, one of these Nobodies with a side career of being a clueless dipstick. He has recently been indoctrinated into Organization XIII, which is a society of Square Enix characters and David Bowie, dressed in black cloaks and sporting increasingly unlikely haircuts. During the game, these people organize missions into the various Disney realities from a sort of Tron-like coffee-room of darkness, where they spout things like "RTC authorized" and talk about "recon missions", which is meant to be all mysterious but really sounds like ten year olds running a society of secret agents from their treehouse.
After each menial job you're tasked with, the timeline and storyline advance a little further (usually by one day but sometimes more, so thankfully you don't have to do 358 of them), and you're often treated to a cutscene of the central characters getting together on the clock tower after work and talking about their feelings and inability to understand life like in some terrible Australian soap opera. And as if that wasn't enough punishment, you also get the unenviable opportunity to read his bleeding Livejournal - throughout the game, you'll get updates to Roxas' Diary, which contains such enthralling private thoughts as the following: "Axel and I went to Twilight Town today. He taught me a lot. Before we RTC'd (Returned to the Castle) we swung by the clock tower and had some sea-salt ice cream. Axel called it the 'icing on the cake' after a successful mission. Well, except there was no cake - just the ice cream. I don't know what to write in this thing!" Needless to say, you'll be looking for a Defriend button pretty soon after starting. Now that I've got all that out the way, I'm going to have to explain why I played this to the end, and to be honest I'm not really sure myself... but I've got to say that the last sections of it suddenly got interesting after a ton of repetitive missions, so I feel like I got some reward out of it. Ignoring the storyline, it's a reasonable action RPG, even if fighting usually consists of hammering one button (you have the option of using physical attacks or magic, but the first tends to be far more useful, easier to aim and non-depletable). If you can stand the main characters for long enough, you get a sense of achievement in advancing the timeline and seeing where you're sent next - there are only a few actual environments, but different areas of them are open on each mission, meaning that the actual playfield is different each time. And occasionally, it throws the odd genuinely clever bit at you - to symbolize Roxas' vague memories coming to the surface, occasionally the bottom screen will turn off and be replaced with a grainy image of Kingdom Hearts 1 being played simultaneously with you. It feels oddly nostalgic, even though said memory was from all of about three years ago.
I suppose I should close this with an example of the level of conversation that you page through in this game, though. Inevitably, I have the impression that the main audience for the series is made up of slash-writing fangirls, and this surely must be pandering to them, because I don't think there's any way that I could possibly make this conversation any more hilarious. Roxas: Whoa! Xion, I didn't know you could use the Keyblade. At this point you can't help regretting that there's no option to just boot them off the clock tower at this point and end the game that way. If you've got that mmmmmmmmemorized. 2010-08-07 10:48:00 13 comments |