
I suppose it's about time to talk about Retro Game Challenge seeing as I've been playing it since the last decade. It's one of the most interesting and unusual games that I've played on the DS, but had the extreme misfortune to be what I was playing right before I was hit with my prolonged and not entirely self-inflicted illness in the middle of last year, meaning that after a night or two of sickmares about making little 8-bit RPG people wander around and hearing chip music in my head I really didn't ever want to play it again. But I finally went back to it for the sake of completeness, and even though I honestly had a pang of nausea when hearing the game menu music, I managed to grow gradually more accustomed to it and finally played it to completion. ![]() Unusually using the word "retro" in its actual meaning, everything about the game is designed to sort of simulate game culture in the time it's set - as well as a selection of made up games, you're given a steadily growing collection of miniature game magazines that have news on titles that are about to be released, gradually reveal secrets and techniques about the ones that you're playing in order to aid you in completing the challenges, and so on. The game you're playing is shown on the top screen, while the living room is shown on the bottom one - from there, you can go over to the bookshelf to change the cartridges or dig out a magazine that you're sure that you saw a useful cheat in a while ago (something very familiar to me before the invention of GameFAQs). The use of the cheats given out in the magazines is optional, but they really help when you're given the last challenge of playing all of them to completion - for the longer ones (notably the RPG), sometimes massive shortcuts are provided if you want to treat them as just challenges within a game, but it's worth playing them all through anyway so as not to miss anything (even though completing most of them without cheats for infinite lives is not something I'd like to attempt, because they're properly difficult as well). ![]() Perhaps the nicest detail is that the game even recreates the mood of Japanese-English translations at a time when they were at their dodgiest - the title "Haggle Man" is an intentional mistranslation of "Karakuri Ninja Haguruman", meaning something along the lines of "Clockwork Ninja". There are other Videlectricisms (as I now think of them) all over the place, like when you're congratulated at the end of the bonus rounds in Cosmic Gate with the message "YOU SHOOTED 37 ASTEROIDS". Some of them also reference other games of the time, like "Do you feel asleep?", and I was very surprised to open a chest well into Guadia Quest and find Soul Edge. It's wonderful. I didn't grow up with Nintendo - my memories from that era are of the reader submissions to PC Plus, eventually evolving into bigger games companies being formed and releasing shareware titles over the proto-Internet of the time - so it's nice to experience a simulation of the evolution of console games for the first time. Somehow it manages to incite an incredible amount of nostalgia for a part of game culture that I was never really part of. 2010-02-10 18:02:00 7 comments |