Journal
Yes, quite. Of all the games to make "extreme", I think that Noughts and Crosses would be fairly near the bottom of my mental list, just behind Diplomacy and hopscotch.

But this attempt at it in the MMF Flash runtime by Achronism Studios has taken an unexpectedly interesting approach. The game starts off as you would reasonably expect, with the traditional placement of Xs and Os against the computer - but instead of the game stopping in the inevitable draw when the board fills, another set of squares is added around the existing board and the game continues. The gradual addition of space changes the game a surprising amount, with the need to plan ahead to squares that are about to become available, and I actually felt quite determined to beat my silicon opponent during the board's later tricks.

Part of that was because I was also rather impressed with the AI - I definitely felt like I was competing against something that knew what it was doing rather than a computer taking stabs at random, and it seemed to handle the whole aspect of forward planning rather decently.

Noughts and Crosses Extreme (honestly)
2010-09-08 13:25:00