
![]() Going backwards through a series is an odd experience sometimes, as the refinements that the games made over time appear to be discarded, exposing rougher edges. The most obvious ones here are the insane (or possibly just vindictive) omission of arrows from the available map icons, the slower pace of the battle system, and that the process of going around the town isn't very streamlined, with separate categories for sleeping until morning and night and having to get medicine and healing in a different place from all other items. Otherwise, it's been more of the same gradual mission and reward system that I loved when I first started the third game. Unlike the last time when I basically chose my party by closing my eyes, spinning around, jabbing a finger forward and seeing whose colossal bosom it impacted first, I had something approaching an idea of what I was likely to need this time, and tried to adhere to the tradition I had accidentally started of reversing the roles of most other role-playing games, having the women as the stronger fighting characters and the men as the weaker support ones. I'm even more progressive than a fourteen-minute Dream Theater solo. Etrian Odyssey parties gradually change over time as you find gaps you have to fill, but the first Monk character that I made in the third game had the good fortune to stay around through all those changes, becoming a vital cornerstone of the group - as everyone needs a healer. So this time, I went straight for the Medic class, the character that was at the centre of kjorteo's story of betrayal, knowing that this was his chance to play the most vital role in the party and I would never have any reason to replace him. Then I decided that I actually liked the other portrait better and therefore ditched him immediately. That character really does have the most incredible bad luck. ![]() One of the things that make Etrian Odyssey games such a unique experience to each player is that there aren't enough skill points to go around even within one class - one player's fighter can be very different from another's. Landsknechte have a choice between swords and axes, one of which seems to be suitable for very powerful hits on one character and one for attacks that are more spread across enemies. I've gone for the latter for now, and it makes clearing out larger parties of enemies a very quick process indeed. ![]() ![]() ![]() ![]() And they've all been very capable so far. Having learned not to overstretch myself by the sheer speed of my first demise in the third game, everyone was able to stay mostly alive throughout the first tentative steps into the dungeon (apart from Amy, who's a bit soft). I even managed to survive my first encounter with the much-dreaded Ragelopes, the first ever FOE in the game on the second floor - though they're not exactly easy, and the first boss Fenrir and his seven hundred minion-wolves reminded me exactly what the series was known for. Now I'm gradually exploring the top floor of the second stratum, with the blessing of a small safe point quite nearby - which is a comfort especially now that I actually have to remember to buy Warp Wires in order to be able to return to the town quickly. After having forgotten twice in a row, I've taken to stocking up two or three just in case. 2012-02-04 17:58:00 15 comments |