Journal
As I alluded to in my last video, if you weren't around when Prince of Persia was released it's difficult to describe just how amazing it looked - as simple as it looks today, there had been nothing that looked that fluid and film-like before. In this video, I explore three attempts that other people made at making these games, and accidentally demonstrate just how hard Prince is to get feeling right - each of them quirk it up in different yet fairly similar ways.





Featuring:
  • Zorro by Capstone Software

  • Cruel World by Makh-Shevet

  • Arabian Nights 2D by Jordin Kee

  • Frustration

  • Screaming

  • At least two sounds stolen from Doom

2014-02-08 10:58:00